2016
DOI: 10.17083/ijsg.v3i1.107
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Game Based Cyber Security Training: are Serious Games suitable for cyber security training?

Abstract: Security research and training is attracting a lot of investment and interest from governments and the private sector. Most efforts have focused on physical security, while cyber security or digital security has been given less importance. With recent high-profile attacks it has become clear that training in cyber security is needed. Serious Games have the capability to be effective tools for public engagement and behavioural change and role play games, are already used by security professionals. Thus cyber se… Show more

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Cited by 124 publications
(88 citation statements)
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“…Gamification is an interactive mood for education on specific topic, engaging and keeping learner focuses on activities with fun, compared to the traditional methods like instructor-based, or email based message methods. Cybersecurity has just started dedicating gamification to make user aware about threats and adopt safety behaviors [11]. There are considerable solutions relying on gamification to fight against phishing ( [3,4], [12][13][14][15][16][17]).…”
Section: Introductionmentioning
confidence: 99%
“…Gamification is an interactive mood for education on specific topic, engaging and keeping learner focuses on activities with fun, compared to the traditional methods like instructor-based, or email based message methods. Cybersecurity has just started dedicating gamification to make user aware about threats and adopt safety behaviors [11]. There are considerable solutions relying on gamification to fight against phishing ( [3,4], [12][13][14][15][16][17]).…”
Section: Introductionmentioning
confidence: 99%
“…Serious games are also effective training tools for educating the users. Serious games are goal-oriented games rather than purely for entertainment and have been effectively deployed to achieve behavioural change in school education; healthcare; advertising; and, recently, in cybersecurity [39]. The game-based approach motivates players to move towards the goal using the appropriate actions and allows them to observe the consequences of failure to do so without incurring real-life costs.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Several schools hold annual cyber security training fairs to promote a secure culture within the campus, provide information-security education and training to all constituents, provide hands on peer-topeer mentoring about security, teach users how to protect data through the deployment of common security practices, and to evaluate the cybersecurity awareness levels of the student population (Larson, 2015). Gaming has also been promoted as a technique to teach security awareness (Hendrix, Al-Sherbaz, & Bloom, 2016). Huang (2015) notes that an issue with existing cyber security training is that it relies mostly on lecture-style instructions without much hand-on experience.…”
Section: Literature Reviewmentioning
confidence: 99%