Game-based learning about the circular economy in building sustainable communities: a case of international and interdisciplinary university collaboration
Imge Akcakaya Waite,
Aysegul Akcay Kavakoglu,
Lacramioara Diana Robescu
et al.
Abstract:Purpose
This study aims to enhance integration of game-based learning (GBL) as a tool for conveying intricate circular economy (CE) concepts effectively into international and interdisciplinary higher education collaborations for the development of sustainable communities.
Design/methodology/approach
A series of game-based workshops by the Circular EELISA Community of the EELISA European University program were examined in terms of their compliance with literature-based GBL characteristics and their internat… Show more
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