2023
DOI: 10.3390/ijerph20043285
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Game-Based Learning and Service-Learning to Teach Inclusive Education in Higher Education

Abstract: This study evaluates the impact of game-based learning (GBL) and Service-Learning on the flow and engagement of teacher education students. A quasi-experimental between-group comparison design with pre-test and post-test measures was conducted with a sample of 113 students majoring in childhood education. The results indicate that the experimental group statistically significantly improved their flow and engagement scores compared to the control group. It is concluded that the GBL and SL methodology in initial… Show more

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Cited by 6 publications
(3 citation statements)
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“…In this sense, in the field of higher education, the need has been identified to provide practical content that allows students to acquire specific skills and competencies for their future professional work [47]. It is also essential to evaluate the effectiveness of didactic tools such as simulations to ensure that students feel prepared and motivated to face the challenges of their professional performance [48].…”
Section: Discussionmentioning
confidence: 99%
“…In this sense, in the field of higher education, the need has been identified to provide practical content that allows students to acquire specific skills and competencies for their future professional work [47]. It is also essential to evaluate the effectiveness of didactic tools such as simulations to ensure that students feel prepared and motivated to face the challenges of their professional performance [48].…”
Section: Discussionmentioning
confidence: 99%
“…Del mismo modo, el estudio realizado por Manzano-León et al (2021) concluyó que el aprendizaje basado en juego puede ser una metodología efectiva para atender a la diversidad ya que todo el alumnado participante, con y sin dificultades de aprendizaje, mejoraron sus procesos lectores tras la aplicación de un programa gamificado con aprendizaje basado en juego. Autores como Rodríguez-Ferrer et al, (2023) reafirman de nuevo la utilización de esta estrategia lúdica ya que tiene un impacto positivo en el rendimiento académico, independientemente del curso educativo en la cual se encuentra matriculado el alumnado. La revisión sistemática realizada por Infante-Villagrán et al, (2022) sostiene que el juego genera resultados positivos en el ámbito educativo ya que motiva a los alumnos/as a participar en su proceso de enseñanzaaprendizaje.…”
Section: El Juego Como Estrategia Lúdica Para Trabajar La Lectoescrituraunclassified
“…En este sentido, Rodríguez-Ferrer et al (2023), exploran a través de un estudio cuasi experimental el uso de dos metodologías activas dentro del programa de formación del profesorado. El aprendizaje basado en juegos y el aprendizaje -servicio fueron incluidas dentro de esta investigación demostrando que su uso es de gran significancia en la formación docente para la educación inclusiva, brindando al docente diferentes estrategias y recursos que podrán emplear en su futura práctica como profesionales.…”
Section: -Metodologías Activas Acopladas a La Educación Inclusivaunclassified