2019
DOI: 10.1002/ase.1927
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Game‐Based Learning in Virtual Worlds: A Multiuser Online Game for Medical Undergraduate Radiology Education within Second Life

Abstract: Game‐based learning can have a positive impact on medical education, and virtual worlds have great potential for supporting immersive online games. It is necessary to reinforce current medical students' knowledge about radiological anatomy and radiological signs. To meet this need, the objectives of this study were: to design a competition‐based game in the virtual world, Second Life and to analyze the students' perceptions of Second Life and the game, as well as to analyze the medium‐term retention of knowled… Show more

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Cited by 62 publications
(86 citation statements)
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“…Although the League of Rays is not a medical simulation game, but a contest developed on an imaginary island, which provides learning reinforcement on basic radiological anatomy and semiology. It has been well valued by medical students competing individually [ 28 ] and also by teams, as this study shows, with great recognition for the design and organisation of the contest, the educational content and the adaptation to their medical training. This team competition could be considered as a mandatory activity of the course, but when individual participation in League of Rays is mandatory, the acceptance of virtual world technology decreases, the opinion about the game worsens, and the average score in the game decreases (unpublished observations of the authors).…”
Section: Discussionmentioning
confidence: 99%
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“…Although the League of Rays is not a medical simulation game, but a contest developed on an imaginary island, which provides learning reinforcement on basic radiological anatomy and semiology. It has been well valued by medical students competing individually [ 28 ] and also by teams, as this study shows, with great recognition for the design and organisation of the contest, the educational content and the adaptation to their medical training. This team competition could be considered as a mandatory activity of the course, but when individual participation in League of Rays is mandatory, the acceptance of virtual world technology decreases, the opinion about the game worsens, and the average score in the game decreases (unpublished observations of the authors).…”
Section: Discussionmentioning
confidence: 99%
“…Students who participated in the game were asked to complete an experience evaluation questionnaire, based on that from previous studies [ 28 ], consisting of 23 statements with answers on a five-point Likert scale (7 about Second Life, 8 about the game, 4 about the presentation of the different stages and 4 about the multi-choice tests), an evaluation of 1 to 10 points of various aspects of the project and a text box to add open comments (See Additional file 1 : Appendix 1). No personal identification was included in the evaluations, and they were analysed anonymously.…”
Section: Methodsmentioning
confidence: 99%
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“…Second Life ® is not a new educational resource in the subject of Radiology, as it has been used since the 2011-12 academic year without interruption [1][2][3][4][5]. This has allowed the virtual environment to be prepared for use in this critical situation.…”
Section: Discussionmentioning
confidence: 99%