2019
DOI: 10.21125/edulearn.2019.2293
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Game Based Learning on Urban Sustainability: The "Sustain" Project

Abstract: Societatea pentru Consum Responsabil (ROMANIA) 5 Stowarzyszenie Centrum Rozwiazan Systemowych (POLAND) 6 Ergo Ludo Editions (ITALY)

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Cited by 6 publications
(2 citation statements)
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“…There is a long and robust tradition of SD-based serious games, both single-and multiplayer, and physical and virtual, [46][47][48] that serve the purpose of improving the understanding of systems (either by players through exploration and training or by researchers through observation of players' decisions). 'Stratagem2 [43], the Beer Game [18] and the Sustain game [49] are examples of well-known successful SD-based board games. Research indicates that players' interaction with serious games, particularly with board games, has several positive impacts, such as a deeper understanding of content, behavioural changes, knowledge retention and soft-skills development [23,50,51].…”
Section: System Dynamicsmentioning
confidence: 99%
“…There is a long and robust tradition of SD-based serious games, both single-and multiplayer, and physical and virtual, [46][47][48] that serve the purpose of improving the understanding of systems (either by players through exploration and training or by researchers through observation of players' decisions). 'Stratagem2 [43], the Beer Game [18] and the Sustain game [49] are examples of well-known successful SD-based board games. Research indicates that players' interaction with serious games, particularly with board games, has several positive impacts, such as a deeper understanding of content, behavioural changes, knowledge retention and soft-skills development [23,50,51].…”
Section: System Dynamicsmentioning
confidence: 99%
“…Beyond the above‐mentioned positive aspects of serious gaming, SD gamification efforts have been focusing on improving researchers' and players' comprehension of non‐linear complex systems evolving over time, aligning with the core purpose of the SD methodology (Forrester, 1961). Several practitioners have gamified their SD models across a wide range of research areas, such as operations strategy and management (Adamides, 2018; Lainema & Hilmola, 2005), business growth (Bianchi & Bivona, 2000), agricultural operations (Gómez Prada et al, 2020; Saysel, 2017), sustainability and climate change (Nordby et al, 2016; Rooney‐Varga et al, 2020; Sterman et al, 2015), urban mobility (Papathanasiou et al, 2019), cybersecurity (Jalali et al, 2019; Zeijlemaker et al, 2019) and education and teaching (Sweeney & Meadows, 2010; Thomas & Milligan, 2004).…”
Section: Introductionmentioning
confidence: 99%