“…Otherwise, if the results of a competitive game were random, players would not perceive the consequence of their actions and would not have any measure to improve their skills, which would discourage people from continuing to play. A game's scoring system, which is a simple reward system, enables gamers and learners to compare their performance to their own previous scores and/or to compare it with their peers when the game is in a group, which creates competition (Kelle, Sigurðarson, Westera, & Specht, 2010). In other words, "good learning in games is a capitalist-driven Darwinian process of selection of the fittest" (Gee, 2003, p. 1).…”