E-Infrastructures and Technologies for Lifelong Learning
DOI: 10.4018/978-1-61520-983-5.ch014
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Game Based Lifelong Learning

Abstract: generation has now grown up, the educational contexts for life-long learning like higher and vocational education are moving into the scope of game based learning and therefore deserve special attention.

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Cited by 6 publications
(3 citation statements)
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References 8 publications
(8 reference statements)
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“…Otherwise, if the results of a competitive game were random, players would not perceive the consequence of their actions and would not have any measure to improve their skills, which would discourage people from continuing to play. A game's scoring system, which is a simple reward system, enables gamers and learners to compare their performance to their own previous scores and/or to compare it with their peers when the game is in a group, which creates competition (Kelle, Sigurðarson, Westera, & Specht, 2010). In other words, "good learning in games is a capitalist-driven Darwinian process of selection of the fittest" (Gee, 2003, p. 1).…”
Section: Motivation and Research Objectivesmentioning
confidence: 99%
“…Otherwise, if the results of a competitive game were random, players would not perceive the consequence of their actions and would not have any measure to improve their skills, which would discourage people from continuing to play. A game's scoring system, which is a simple reward system, enables gamers and learners to compare their performance to their own previous scores and/or to compare it with their peers when the game is in a group, which creates competition (Kelle, Sigurðarson, Westera, & Specht, 2010). In other words, "good learning in games is a capitalist-driven Darwinian process of selection of the fittest" (Gee, 2003, p. 1).…”
Section: Motivation and Research Objectivesmentioning
confidence: 99%
“…Our research aims for online game-based learning of communication skills. Gamebased learning has several advantages: 1) it is a didactical approach that seems to be in-line with the learners' interests [6], 2) it is very popular nowadays [6], 3) it seems very fruitful to people [7], 4) can be very effective for skills training (see e.g., [8]), and 5) motivating [9]. This approach focusses on learning instead of entertainment, can be quite informal and offers a lot of possibilities to the learners based on learners' input (audio and video).…”
Section: Introductionmentioning
confidence: 99%
“…También existen clasificaciones en función del tipo de soporte tecnológico de los juegos como en (Kelle, Sigurðarson, Westera, & Specht, 2010), donde se habla de juegos online, juegos para móviles, juegos de consolas, juegos de ordenador, juegos basados en la localización de usuario, juegos basados en los movimientos, etc.…”
Section: Modalidadesunclassified