2022
DOI: 10.1088/1757-899x/1254/1/012037
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Game-based virtual reality solution for post-stroke balance rehabilitation

Abstract: In recent years, there has been a remarkable decline in stroke-related mortality. However, it remains one of the leading causes of death and the most prominent cause of lifelong disability in adults. This positive development results from increased accessibility to various stroke treatment options. In addition, the use of virtual reality in rehabilitation offers a possible alternative to traditional methods of medical rehabilitation of the upper limbs, improving muscle strength or balance. An early diagnosis o… Show more

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Cited by 5 publications
(3 citation statements)
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“…Twenty-four (24) participants were recruited for the program at a mean age of 75 (±7) years and with 75% of them being women (Table 1). Five participants (21%) withdrew from the study (two participants from the group with advance guidance and three participants from the group with parallel guidance).…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Twenty-four (24) participants were recruited for the program at a mean age of 75 (±7) years and with 75% of them being women (Table 1). Five participants (21%) withdrew from the study (two participants from the group with advance guidance and three participants from the group with parallel guidance).…”
Section: Resultsmentioning
confidence: 99%
“…The 'guidance' element during an exercise is very closely related to the informational role of feedback, which guides participants towards the correct performance of a movement pattern and enhances the learning process of the movement [23]. Indeed, this benefit of real time feedback is what the rehabilitation experts have been taken advantage of in order to build 2D, 3D, virtual reality, and augmented reality games for the rehabilitation of neurological patients [24] and for improving core stability and balance in elderly people [25]. The rich stimuli environment, with the continuous audiovisual feedback, that virtual reality training can provide enhances the learning process of new exercise strategies and it has been extensively used for improving balance and gait in older adults [26][27][28].…”
Section: Introductionmentioning
confidence: 99%
“…In the rehabilitation training of children with autism [19], virtual reality technology has good effects in training language skills, life skills, and emotional expression. In the rehabilitation treatment of stroke patients [20], the designed virtual scene is used for rehabilitation treatment, so that the patient's neuromotor system begins to recover its functions.…”
Section: Related Work 21 Application Of Virtual Reality Technology In...mentioning
confidence: 99%