2022
DOI: 10.1200/cci.22.00003
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Game Changer: Is Palliative Care Ready for Games?

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Cited by 4 publications
(3 citation statements)
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“…We cannot forget that empathy is further fostered, as seen in the responses from our study, when they literally embody the character; when players sit in the patient’s wheelchair or get as close as possible to their experience. Of course, it is not easy to resort to this kind of dynamic, which allows moving from storytelling to storydoing through playing the story, but it is very effective [ 31 – 33 ]. To achieve this, it is necessary to work on scriptwriting (the way to create storytelling).…”
Section: Discussionmentioning
confidence: 99%
“…We cannot forget that empathy is further fostered, as seen in the responses from our study, when they literally embody the character; when players sit in the patient’s wheelchair or get as close as possible to their experience. Of course, it is not easy to resort to this kind of dynamic, which allows moving from storytelling to storydoing through playing the story, but it is very effective [ 31 – 33 ]. To achieve this, it is necessary to work on scriptwriting (the way to create storytelling).…”
Section: Discussionmentioning
confidence: 99%
“…Serious gamesgames designed to provide a learning experience -can be a strategic resource for palliative care education and awareness. They are described in the literature as a means to study and improve the health of populations in different areas, such as mental health (14,22). Since the 1990s, these resources have been used in Palliative Care in education, to work on aspects of interdisciplinary communication and transmission of bad news, as well as to address the issue of advance directives (14).…”
Section: Discussionmentioning
confidence: 99%
“…Finally, with 40%–90% of patients with advanced cancer experiencing pain, improved access to behavioral pain treatment is needed. As one important step, Dr. Desiree Azizoddin and US colleagues have developed gamified CBT for the palliative context ( 86 ) and a CBT-based mobile health intervention (app) for patients with cancer ( 71 ). The initial results of the CBT app suggest favorable patient appraisal, and two efficacy trials are currently underway ( 87 , 88 ).…”
Section: Innovations Supporting Accessible Chronic Pain Education Cli...mentioning
confidence: 99%