2005
DOI: 10.1145/1047124.1047514
|View full text |Cite
|
Sign up to set email alerts
|

Game design & programming concentration within the computer science curriculum

Abstract: This paper describes initiatives at Marist College to develop a Game Concentration in the undergraduate Computer Science curriculum. These initiatives contemplate recommendations for existing courses as well as adoption of new courses. We also consider activities of the Association of Computing Machinery (ACM) in this area and opportunities for students beyond the classroom.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
14
0

Year Published

2006
2006
2020
2020

Publication Types

Select...
6
2

Relationship

0
8

Authors

Journals

citations
Cited by 23 publications
(14 citation statements)
references
References 2 publications
0
14
0
Order By: Relevance
“…Games development classes. These are entire curricula (e.g., [6]), individual classes (e.g., [18,16]), or capstone projects (e.g., [14,19]) designed specifically to develop new games as an end product. When evaluated against the curriculum framework proposed by the IDGA education committee [13], we see that these classes cover all the major core topic areas.…”
Section: Introductionmentioning
confidence: 99%
“…Games development classes. These are entire curricula (e.g., [6]), individual classes (e.g., [18,16]), or capstone projects (e.g., [14,19]) designed specifically to develop new games as an end product. When evaluated against the curriculum framework proposed by the IDGA education committee [13], we see that these classes cover all the major core topic areas.…”
Section: Introductionmentioning
confidence: 99%
“…Coleman et.al [2] described the initiatives they took to develop & design a game for improving their skills. Symborski et.al [3] & Martey et.al.…”
Section: Literature Reviewmentioning
confidence: 99%
“…During these early times there were very few computer gaming related classes. Most of the efforts in incorporating gaming into computer science classes/curricula had begun only recently (e.g., [Coleman et al 2005;Parberry et al 2005;Maxim 2006;DXFramework 2006;MUPPET 2006;Parberry 2006]). In addition, many of these efforts represented strategies to increase interest and enthusiasm for the discipline to counter the drastic downturn in enrollments [Vegso 2005].…”
Section: Impact On Computer Gaming Coursesmentioning
confidence: 99%
“…These are classes that study how to design new games as an end product (e.g., [Jones 2000;Coleman et al 2005;Parberry et al 2005]). Students in these classes must be concerned with all aspects of a real game production including entertainment value, visual quality, audio effects, etc.…”
Section: Impact On Computer Gaming Coursesmentioning
confidence: 99%