2015 IEEE 18th International Conference on Computational Science and Engineering 2015
DOI: 10.1109/cse.2015.42
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Game Design Techniques for Software Engineering Management Education

Abstract: ResumoA Engenharia de Software é uma área com elevada densidade de conteúdos, tendo sido por isso organizada numa base de conhecimento pelo IEEE, de forma a existir um entendimento consistente e comum a todo mundo sobre esta, e também esclarecer o seu âmbito ou todas as diversas áreas a que esta se encontra relacionada. Tendo em conta tamanha diversidade de conteúdos, é lógico que para cada um deles existam técnicas de ensino de Engenharia de Software que se adequam melhor, tornando mais difícil o seu ensino.U… Show more

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Cited by 12 publications
(10 citation statements)
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“…As such, defining an approach to help game designers and teachers to develop serious games, that can cover the aimed learning and teaching functions for a specific context becomes a necessity. In [9], the authors presented a methodology for game design that starts by defining the learning and teaching functions for a specific domain and then, from those, identifies which techniques (design patterns) may be used to design the game. With the validation performed and described in this paper, the authors hope to contribute to the establishment of a basis for designing serious games for software engineering education.…”
Section: Software Engineering Education and Serious Gamesmentioning
confidence: 99%
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“…As such, defining an approach to help game designers and teachers to develop serious games, that can cover the aimed learning and teaching functions for a specific context becomes a necessity. In [9], the authors presented a methodology for game design that starts by defining the learning and teaching functions for a specific domain and then, from those, identifies which techniques (design patterns) may be used to design the game. With the validation performed and described in this paper, the authors hope to contribute to the establishment of a basis for designing serious games for software engineering education.…”
Section: Software Engineering Education and Serious Gamesmentioning
confidence: 99%
“…Providing a methodological scaffold for developing these games arose when reading the work by Kelle [30], where the gap between the learning needs and game design was bridged by converting learning and teaching functions (LTFs) to game design patterns (GDPs). This provided a starting point for the approach [9], which is briefly explained in this section.…”
Section: The Abc Triangle For Game-based Software Engineering Educationmentioning
confidence: 99%
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“…Atualmente, há diversos trabalhos que objetivam complementar o ensino de gerenciamento de projetos por meio de atividades práticas, que proporcione aos alunos uma aprendizagem ativa [Calderón e Ruiz, 2015;Letra et al, 2015;Petri et al, 2017a]. Jogos educacionais estão sendo utilizados como estratégia instrucional para revisar conceitos básicos por meio de quiz games , simular o ciclo de vida de um projeto de software em um jogo digital [Calderón e Ruiz, 2013], ou praticar os conceitos de Scrum no gerenciamento ágil de projetos .…”
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