Proceedings of the 2016 ITiCSE Working Group Reports 2016
DOI: 10.1145/3024906.3024908
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Game Development for Computer Science Education

Abstract: Games can be a valuable tool for enriching computer science education, since they can facilitate a number of conditions that promote learning: student motivation, active learning, adaptivity, collaboration, and simulation. Additionally, they provide the instructor the ability to collect learning metrics with relative ease.

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Cited by 27 publications
(22 citation statements)
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References 74 publications
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“…Lastly, most of the suggestions focusing on the general aspects (code R9) of our approach ( 31% or 14/44) reveal the interest in game-based programming problems. This request (by male students) corroborates the way how students learn today, as acknowledged by [Xinogalos et al 2015, Johnson et al 2016. Regarding a particular method (code R10), male students ( 9% or 4/44) recommend avoiding partner repetition in the lab classes and adopting peer assessment.…”
Section: The Students View Of M Ixofsupporting
confidence: 64%
See 1 more Smart Citation
“…Lastly, most of the suggestions focusing on the general aspects (code R9) of our approach ( 31% or 14/44) reveal the interest in game-based programming problems. This request (by male students) corroborates the way how students learn today, as acknowledged by [Xinogalos et al 2015, Johnson et al 2016. Regarding a particular method (code R10), male students ( 9% or 4/44) recommend avoiding partner repetition in the lab classes and adopting peer assessment.…”
Section: The Students View Of M Ixofsupporting
confidence: 64%
“…The literature presents some studies that recognize the value of emotions and affective dimension in computer programming [Gurer and Tokumaci 2020] or computing science learning [Reynolds and Goda 2007]. Others concentrate on generating sensitive answers based on students' behavior interpretation through educational software (e.g., animated pedagogical agents [Johnson et al 2016]). However, we have not found any work that systematically uses affective aspects in a face-to-face manner.…”
Section: Related Workmentioning
confidence: 99%
“…Educational games that can be used as learning objects or teaching aids have received much attention by researchers during the period of this review. An ITiCSE working group on game development for computing education reviewed over 100 games that taught computing concepts, 75% of which were classified as covering 'software development fundamentals' [309] 1 . Other reviews also identify long lists of digital games that have been developed to teach programming concepts [675].…”
Section: Algorithm Visualisationmentioning
confidence: 99%
“…T RADITIONAL learning formats, such as textbooks and lectures, can organize and present material, but long-term retention is improved when students internalize and apply concepts. It is widely accepted that education can benefit from more engaging instructional formats that facilitate motivation and interaction and allow students to apply and practice what they learn in controlled settings [1]- [3].…”
Section: Introductionmentioning
confidence: 99%