2021
DOI: 10.33365/jatika.v2i3.1254
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Game Edukasi Puzzle Rumah Adat Tradisional Indonesia Berbasis Android

Abstract: Puzzle games are a way or style in the process of early childhood learning that is more suitable to increase children's learning interest so that the learning process feels more fun, the problem that arises is how to introduce and educate about traditional Indonesian traditional home culture so that the younger generation can get to know and preserve traditional Indonesian culture. To overcome this problem, a game is made that can introduce and educate about traditional Indonesian traditional house culture. Wh… Show more

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Cited by 6 publications
(6 citation statements)
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“…This research uses the Systematic Literature Review (SLR) method, with a descriptive qualitative approach to the search results of several studies. Systematic Literature Review (SLR) is a way of identifying, evaluating and interpreting all available research that is relevant to the question or problem of the topic under study (Yunanto & Rochimah, 2017). The research stages carried out are, article collection, article reduction and article review.…”
Section: Methodsmentioning
confidence: 99%
“…This research uses the Systematic Literature Review (SLR) method, with a descriptive qualitative approach to the search results of several studies. Systematic Literature Review (SLR) is a way of identifying, evaluating and interpreting all available research that is relevant to the question or problem of the topic under study (Yunanto & Rochimah, 2017). The research stages carried out are, article collection, article reduction and article review.…”
Section: Methodsmentioning
confidence: 99%
“…[5] Dalam Naskah Publikasi karya Dyan Yunanto, 2021 yang berjudul " Game Edukasi Puzzle rumah adat tradisional Indonesia berbasis Android" menguraikan bahwa Game Puzzle merupakan cara atau gaya dalam proses pembelajaran anak usia sekolah dasar untuk meningkatkan minat belajar. [6] Naskah publikasi yang berjudul "Aplikasi Augmented Reality Pengenalan rumah adat dan Benda bersejarah Aceh" menguraikan bahwa rumah adat merupakan salah satu kebudayaan yang paling tinggi nilai seninya. Kurangnya pengetahuan tentang rumah adat membuat aplikasi untuk mengenalkan budaya Aceh rumah adat dan peninggalan sejarah aceh.…”
Section: Pengacuan Pustakaunclassified
“…Dalam tahap ini ditentukan pertanyaan penelitian yang disesbut Research Question dan menjadi langkah awal yang dilakukan untuk menuju proses pencarian informasi mengenai metode scrum dalam jurnal. Dalam mencapai tujuan penelitian, terdapat 4 pertanyaan guna mengumpulkan semua informasi yang dibutuhkan dalam menganalisa jurnal yang berbeda-beda (Yunanto & Rochimah, 2017). Berikut adalah pertanyaan yang akan digunakan dalam studi literatur pada penelitian ini : Question 1 : "Bagaimana efektifitas penerapan metode scrum untuk meningkatkan keefektivitasan dalam pembuatan aplikasi?"…”
Section: Research Question (Rq)unclassified