“…1) Dynamic programming (De Lima & Carmo, 2018); 2) Greedy algorithm (Gupta & Singh, 2020); 3) Genetic algorithm (Dey et al, 2019); 4) Artificial neural networks (ANNs) (Philipsen & Stok, 1991); 5) Swarm intelligence algorithms (SIAs) or the emergent collective behaviour of groups of animals based on Particle Swarm Optimization (PSO), for example, Artificial Bee Colony, Bat Swarm Optimization, Salp swarm algorithm (SSA) or Salp Swarm Optimization (SSO) algorithm (Meraihi et al, 2019); 6) Ant colony optimization (ACO) algorithms (Dowsland & Thompson, 2008); 7) Multiagent Graph Colouring method (Blum & Rosenschein, 2008); 8) Game theory (Kravets et al, 2019(Kravets et al, , 2021Panagopoulou & Spirakis, 2008). As researchers (Frieze & Karoński, 2015;Raigorodskii, 2016;Raigorodskii, 2017;Raigorodskii & Karas 2022;Zhukovskii & Raigorodskii, 2015) emphasize, the colouring problem is much more complicated for time random graphs…”