2023
DOI: 10.3390/s23094201
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Game-o-Meta: Trusted Federated Learning Scheme for P2P Gaming Metaverse beyond 5G Networks

Abstract: The aim of the peer-to-peer (P2P) decentralized gaming industry has shifted towards realistic gaming environment (GE) support for game players (GPs). Recent innovations in the metaverse have motivated the gaming industry to look beyond augmented reality and virtual reality engines, which improve the reality of virtual game worlds. In gaming metaverses (GMs), GPs can play, socialize, and trade virtual objects in the GE. On game servers (GSs), the collected GM data are analyzed by artificial intelligence models … Show more

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Cited by 16 publications
(3 citation statements)
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“…Personal innovativeness and trust are well‐grounded and have been studied with TAM in various contexts of metaverse shopping, healthcare and gaming. (Ali et al, 2023; Badruddoja et al, 2022; Bhattacharya et al, 2023; Lee et al, 2019; Thakur & Srivastava, 2014; Zhang et al, 2023). The fascinating new constructs that were the outcome of the qualitative study were social presence, telepresence and regulatory support towards the metaverse‐related services.…”
Section: Theoretical Framework and Hypothesis Developmentmentioning
confidence: 99%
“…Personal innovativeness and trust are well‐grounded and have been studied with TAM in various contexts of metaverse shopping, healthcare and gaming. (Ali et al, 2023; Badruddoja et al, 2022; Bhattacharya et al, 2023; Lee et al, 2019; Thakur & Srivastava, 2014; Zhang et al, 2023). The fascinating new constructs that were the outcome of the qualitative study were social presence, telepresence and regulatory support towards the metaverse‐related services.…”
Section: Theoretical Framework and Hypothesis Developmentmentioning
confidence: 99%
“…Gamers play solo games against AI, other players live, and both of these. Because of this, gamers are able to connect for the sake of playing, socializing, experiencing, and creating other adventure strategies to start gaming (Bhattacharya et al, 2023;Khan, Laghari, Rashid, et al, 2023;Nickerson, Seidel, Te'eni, & Zalmanson, 2022). On the other side, industrialbased gaming executives believe that almost 97% of the gaming industry has become a center of origin in the metaverse in recent times (Vidal-Tomás, 2022).…”
Section: Role Of the Metaverse In The Gaming Industrymentioning
confidence: 99%
“…The immersive experience is the future of digital entertainment; it pulls users into the virtual world and enables a customized environment where users can manipulate and interact with their surroundings (Bhattacharya et al, 2023;Nickerson et al, 2022;Shin, 2022). This technology uses a blend of perception, hearing, and other technologies to deliver unforgettable, interactive, and entertaining spaces.…”
Section: Immersive Media Consumption In Multimedia Gaming and Qoementioning
confidence: 99%