“…Serious games (green) Serious game, simulation, challenge, task, interaction, usability, evaluation Serious games use can improve health of patients [8,9] and serious games like simulation can improve the services of health professionals [10,11]. Educational games (blue) Educational game, health professional, sport, athlete Use of ICT computer based educational games can improve learning of health professionals [12,13] and students [14,15] Manual analysis of the most cited publications related to each topic of the taxonomy revealed some interesting observations about the research literature about point systems used in computer games for health:…”