2022
DOI: 10.1007/s11422-022-10125-4
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Game playing and fluctuations in emotional climate

Abstract: The inclusion of games in mathematics programmes is widely believed to foster the enjoyment of mathematics. The focus of this paper is on fluctuations in emotional climate during the playing of whole-class mathematics games. A multimethod approach drawing on the sociology of emotions was employed to explore changes in the classroom emotional climate that were associated with game playing. The event-oriented inquiry was conducted with two teachers and a class of 10- to 13-year-olds in a New Zealand classroom du… Show more

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Cited by 4 publications
(14 citation statements)
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“…A further innovation by Bonne and Higgins (2022) is their social and phenomenological framing of the study, and their regard for game rules as enacted phenomena that are performed and experienced through, and as, the game itself (Liberman 2013). In science education, this is a novel application of an ethnomethodological orientation (Garfinkel 1967) where enacted rules may be evident through the utterances, prosody, silences, facial actions, and gestures of people who are playing out the game by interacting with each other.…”
Section: Thinking Through Social Interactionmentioning
confidence: 99%
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“…A further innovation by Bonne and Higgins (2022) is their social and phenomenological framing of the study, and their regard for game rules as enacted phenomena that are performed and experienced through, and as, the game itself (Liberman 2013). In science education, this is a novel application of an ethnomethodological orientation (Garfinkel 1967) where enacted rules may be evident through the utterances, prosody, silences, facial actions, and gestures of people who are playing out the game by interacting with each other.…”
Section: Thinking Through Social Interactionmentioning
confidence: 99%
“…The formal rules of a game are an important feature of game design and are typically what people first reach for when learning a new game, looking for how the game should start, where it should progress to, and how it is won or lost. For example, one of the games described by Bonne and Higgins (2022) required class members to "follow the metaphor, round-the-world" by sitting in a large circle around the classroom. The teacher started the game by nominating two students to compete against each other by answering a question she posed.…”
Section: Formal Rules and Rules As Reasoning-in-actionmentioning
confidence: 99%
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