Proceedings of the 2014 Conference on Innovation &Amp; Technology in Computer Science Education - ITiCSE '14 2014
DOI: 10.1145/2591708.2591737
|View full text |Cite
|
Sign up to set email alerts
|

Game programming for improving learning experience

Abstract: In Computer Science Education there is a tendency to implement active learning paradigms where students are the focus of the educational process. An instantiation of these learning methods are gaming environments. We present ProGames, a system for learning programming skills through a leveled set of visuallyattractive and interactive programming games in Greenfoot, categorized by student's likes offering them solutions to sets of problems that they really enjoy or like most. The system has been evaluated durin… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0

Year Published

2014
2014
2023
2023

Publication Types

Select...
4
2
1

Relationship

1
6

Authors

Journals

citations
Cited by 7 publications
(4 citation statements)
references
References 7 publications
0
4
0
Order By: Relevance
“…We found significant differences in the grade that assesses knowledge before and after using ProGames on the experimental group, but not on the control group. We estimate the magnitude of this improvement as outstanding, counting a huge effect as a consequence of its use in the sample studied, with a very high improvement [8].…”
Section: Previous Progames Evaluationmentioning
confidence: 93%
“…We found significant differences in the grade that assesses knowledge before and after using ProGames on the experimental group, but not on the control group. We estimate the magnitude of this improvement as outstanding, counting a huge effect as a consequence of its use in the sample studied, with a very high improvement [8].…”
Section: Previous Progames Evaluationmentioning
confidence: 93%
“…Scratch is a popular environment on a K12 level. In university, for example, teaching programming with ProGames has shown positive post-test results and an increase in novice programming students' motivation, comparing experimental, and control groups [10]. Using game programming in micro worlds, like Alice, to teach CS0 courses [23] has also helped to increase students' motivation.…”
Section: Difficulties In Learning Programmingmentioning
confidence: 99%
“…In summary, existing studies have shown that educational games are an effective mechanism to increase students' motivation [17], [19] and engagement [8], improve student learning performance [20] and achieve better user experience [21]. However, many studies focus on short tasks, do not allow participant flexibility to explore diverse solutions, lack scale or participant diversity or do not have statistical significance.…”
Section: Related Workmentioning
confidence: 99%