2015
DOI: 10.1007/978-3-319-20609-7_60
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Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games

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Cited by 9 publications
(3 citation statements)
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“…Presenting models, guidelines or methods for visual design 7 (Rizvic et al, 2020) , (Gee, 2019), (Soriano et al, 2018), ( Grabska, 2015), (Mahmoud amd Wloka, 2015), (Yusoff and Kamsin, 2015), (McLaughlin et al, 2010) Visual as a Component…”
Section: Visual Design Guidelinesmentioning
confidence: 99%
“…Presenting models, guidelines or methods for visual design 7 (Rizvic et al, 2020) , (Gee, 2019), (Soriano et al, 2018), ( Grabska, 2015), (Mahmoud amd Wloka, 2015), (Yusoff and Kamsin, 2015), (McLaughlin et al, 2010) Visual as a Component…”
Section: Visual Design Guidelinesmentioning
confidence: 99%
“…In addition, most of the proposed models, strategies and frameworks for persuasive game design tend to focus on specific contexts and application areas. For instance, in the context of pedagogy, the game rhetoric model was proposed by Yusoff et al [44] and highlights how game rhetoric could be used to implement persuasive learning within games. The Learning Mechanics-Game Mechanics (LM-GM) model proposed by Arnab et al [45] is also a useful approach for analyzing serious games, in particular regarding the relationship between pedagogical and game elements.…”
Section: Approaches For Persuasive Game Designmentioning
confidence: 99%
“…But since 2011 most of the contradictions about "gamifying" boring or unpleasant experiences have been loudly shared by game designers and thinkers all around the world (Bogost, 2014). It seems that the goal of changing people's unsustainable behaviours can be achieved by design brand new sustainable experiences instead of gamifying the unsustainable ones (Yusoff and Kamsin, 2015). This change of perspective represents the foundation of applied games, and has been deeply studied during the applied research MUV2020 (muv2020.eu), led by PUSH design laboratory within the Horizon2020 framework in the field of sustainable urban mobility (Di Dio et al, 2020).…”
mentioning
confidence: 99%