2015
DOI: 10.1051/matecconf/20152201036
|View full text |Cite
|
Sign up to set email alerts
|

Game System for Rehabilitation Based on Kinect is Effective for Mental Retardation

Abstract: Kinect has already been widely used in the area of retardation, and this study is to evaluate whether the Game System for Rehabilitation based on Kinect is effective for children with mental retardation. The subjects in this paper are 112 children with mental retardation in Zhejiang province of China. The Game System for Rehabilitation based on Kinect was applied to assist the rehabilitation of children. Before the training, the Pediatric Evaluation of Disability Inventory (PEDI) was used to evaluate abilities… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
8
0
1

Year Published

2017
2017
2020
2020

Publication Types

Select...
3
1
1

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(9 citation statements)
references
References 33 publications
0
8
0
1
Order By: Relevance
“…The application of embodied digital games to children with SEN has provided initial evidence of success, although many issues remain unexplored about the effectiveness of this approach to enhance learning [4]. Additional challenges arise when addressing the application of these technologies, which are normally designed for one-to-one and personalized interaction, to formal education in schools.…”
Section: Embodied Digital Games In the Classroom: Challengesmentioning
confidence: 99%
See 2 more Smart Citations
“…The application of embodied digital games to children with SEN has provided initial evidence of success, although many issues remain unexplored about the effectiveness of this approach to enhance learning [4]. Additional challenges arise when addressing the application of these technologies, which are normally designed for one-to-one and personalized interaction, to formal education in schools.…”
Section: Embodied Digital Games In the Classroom: Challengesmentioning
confidence: 99%
“…One decision that had to be taken was to decide which application(s) would be used in the pilots. After analysing the repository of embodied learning tools that had been created by the INTELEd project 3 , the teachers chose to use Kinems learning games 4 . Kinems offers a suite of movement-based educational kinect games for children with special education needs, such as dyspraxia, autism, ADHD and motor difficulties.…”
Section: Selection Of the Embodied Learning Toolsmentioning
confidence: 99%
See 1 more Smart Citation
“…The most frequent special needs addressed so far are: motor impairments (like e.g. [11] [12] [10]), Autistic Spectrum Disorder (ASD), [9][13] [14] and other cognitive disabilities, like mental retardation [15], Comorbid learning disorders [16], and Attention Deficit Hiperactivity Disorder [17]. The results also show that there is still need of more empirical evidence on the effectiveness of these tools, and a lack of knowledge about their potential use and benefits in classrooms in the context of inclusive education.…”
Section: Technologies Supporting Embodied Learningmentioning
confidence: 99%
“…Altanis, Boloudakis, Retalis, and Nikou [11] make two recommendations related to the design of games for children with SEN, which they applied to the design of the games included in the Kinems suite: adapatability to the content, the gestures, and the game elements; and integration of learning analytics modules for monitoring and assessment. A second set of design guidelines refers to how to adapt games to the needs of children with SEN. Malinverni et al [14] applied their inclusive design approach to the design of the game "Pico's Adventures" and carried out an exploratory study with 10 children. From this experience they derived a set of guidelines and suggestions for future work in the design of therapeutic games for children with ASD:…”
Section: First Approach To the Design Guidelinesmentioning
confidence: 99%