Proceedings of the Fifth International Conference on the Foundations of Digital Games 2010
DOI: 10.1145/1822348.1822350
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Game-themed instructional modules

Abstract: Integration of video games into introductory programming (CS1/2) courses motivates and engages students while contributing to their learning outcomes [17,1,2]. However, it is challenging for general faculty members teaching CS1/2 courses, few of whom have computer graphics or games backgrounds, to integrate video games. Game-Themed Instructional (GTI) Modules are designed specifically to encourage general faculty members to teach CS1/2 concepts using interactive, graphical, game-like examples. Six independent … Show more

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Cited by 6 publications
(4 citation statements)
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“…These results are exciting because interested faculty can confidently begin limited curriculum scope experimentation with selected GTA modules in their own courses. To further support these faculty members, we have developed limited curriculum scope, self-contained "Game-Themed Instructional" (GTI) modules for teaching individual programming concepts (e.g., linked-lists, or arrays) [2]. We envision interested faculty members experimenting with selected GTA and GTI modules in their existing classes, becoming comfortable with game-themed teaching approach, consulting the tutorials provided with GTA and GTI modules, and beginning to develop their own game-themed materials.…”
Section: Resultsmentioning
confidence: 99%
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“…These results are exciting because interested faculty can confidently begin limited curriculum scope experimentation with selected GTA modules in their own courses. To further support these faculty members, we have developed limited curriculum scope, self-contained "Game-Themed Instructional" (GTI) modules for teaching individual programming concepts (e.g., linked-lists, or arrays) [2]. We envision interested faculty members experimenting with selected GTA and GTI modules in their existing classes, becoming comfortable with game-themed teaching approach, consulting the tutorials provided with GTA and GTI modules, and beginning to develop their own game-themed materials.…”
Section: Resultsmentioning
confidence: 99%
“…It is encouraging that as the instructor became more comfortable with GTAs, he did begin experimenting with graphics/game programming and developed a simple card matching game based on the provided tutorials. Currently, the instructor is experimenting with incorporating game-themed instructional modules in his CS1 classes [2].…”
Section: Feedback From Facultymentioning
confidence: 99%
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“…Games have been shown to be effective vehicles for teaching a variety of subjects, such as maths, languages, and science (Razak, Connolly & Hainey, 2012). Games can be used to motivate computer science students to learn programming skills (Angotti, Hillyard, Panitz, Sung & Marino, 2010;Eagle & Barnes, 2009). Students can also gain valuable skills from learning to design games, such as problem solving, reasoning, and creative thinking (Cheng, 2009).…”
Section: Introductionmentioning
confidence: 99%