2011
DOI: 10.1109/te.2010.2064315
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Game-Themed Programming Assignment Modules: A Pathway for Gradual Integration of Gaming Context Into Existing Introductory Programming Courses

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Cited by 41 publications
(20 citation statements)
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“…The main aim of GTP is not to teach game programming to the students, but help them to understand programming concepts through simple game assignments (Sung et al, 2011).…”
Section: Game-themed Programmingmentioning
confidence: 99%
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“…The main aim of GTP is not to teach game programming to the students, but help them to understand programming concepts through simple game assignments (Sung et al, 2011).…”
Section: Game-themed Programmingmentioning
confidence: 99%
“…Students were engaged in devising solutions for game assignments which increased their motivation and enthusiasm (Sung et al, 2011). Miljanovic (2015 used game based learning in teaching debugging to novices.…”
Section: Game-themed Programmingmentioning
confidence: 99%
“…Digital games can generally be integrated into the educational process in three ways (Sung et al, 2011;Wang & Wu, 2009):…”
Section: Digital Gamesmentioning
confidence: 99%
“…Assuming these facts, teaching methods in education should be developed in two dimensions: individualized teaching and training of cognitive capacity. The past decades, taking advantage of computer technology, developed many didactic computer exercises, collaborative learning (Lingnau et al 2003), mixedreality technology such as motion capture or up-to-date robots, games that progress both mental and manual skills in schoolchildren and students (Gider et al 2012;Sugimoto 2011;Sung et al 2011). The newer technology era concerns game technology that are created to assist students in other than school activities, such as for example learning to dance.…”
Section: Introductionmentioning
confidence: 99%