Abstract:In this paper, we consider a network game where players are multi-agent systems (we call them in this paper "coalitions") under the condition that the trajectories of players (coalitions) should (have no common arcs, or have no common vertices) i. e. must not intersect. In the same time the trajectories of players inside coalition can intersect (have common arcs,or have common vertices). The last condition complicates the problem, since the sets of strategies turn out to be mutually dependent. A family of Nash… Show more
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