2018
DOI: 10.1109/tifs.2018.2834318
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Game-Theoretic Design of Optimal Two-Sided Rating Protocols for Service Exchange Dilemma in Crowdsourcing

Abstract: Despite the increasing popularity and successful examples of crowdsourcing, it is stripped of aureole when collective efforts are derailed or severely hindered by elaborate sabotage. A service exchange dilemma arises when non-cooperation among selfinterested users, and zero social welfare is obtained at myopic equilibrium. Traditional rating protocols are not effective to overcome the inefficiency of the socially undesirable equilibrium due to specific features of crowdsourcing: a large number of anonymous use… Show more

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Cited by 31 publications
(16 citation statements)
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“…We hope to enrich the attack-defense methods against the CBTC system. We also intend to further study game theory [34,35] to reflect the attack-defense behavior more clearly and combine game theory with cybernetics [36,37] to improve system security.…”
Section: Discussionmentioning
confidence: 99%
“…We hope to enrich the attack-defense methods against the CBTC system. We also intend to further study game theory [34,35] to reflect the attack-defense behavior more clearly and combine game theory with cybernetics [36,37] to improve system security.…”
Section: Discussionmentioning
confidence: 99%
“…The former increases the task completer's inner satisfaction by improving its reputation, credit, or social status to ease the conflict between players. Some researchers create the rating protocol [14] to encourage players to adopt cooperative strategies. Lu et al [15] created a new social optimal rating protocol for price and reputation plan, which encourage layers to contribute more to gain even higher rewards.…”
Section: Mechanisms For Solving the Cooperation Dilemmamentioning
confidence: 99%
“…Although the single iteration static model has research significance, the multiiteration dynamic model [26] is more suitable for the operation of mobile crowdsourcing market. Lu et al [27] formulated the service exchange between mobile contributors and crowdsourcing platform as an asymmetric game model. They proposed two-sided rating protocols for maximizing social welfare based on game-theoretic stimulated cooperation among contributors.…”
Section: Related Workmentioning
confidence: 99%
“…Solve (27) and we have the best response d * m i as (28). Since inviter r i senses tasks with WoM, we know that inviter r i is the second-hand contributor.…”
Section: ) F-st Stackelberg Gamementioning
confidence: 99%