Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education 2007
DOI: 10.1145/1268784.1268821
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Game2Learn

Abstract: This paper presents Game2Learn, an innovative project designed to leverage games in retaining students in computer science (CS). In our two-pronged approach, students in integrative final-year capstone courses and summer research experiences develop games to teach computer science, which, in turn, will be used to improve introductory computing courses. Our successful model for summer undergraduate research and capstone projects engages students in solving the computing retention problem, allows them to quickly… Show more

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Cited by 62 publications
(7 citation statements)
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“…According to the data, 15.56% (N = 7) of the publications included in the analysis fall into this category. For example, the study by Barnes et al (2007) presented a project model called Game2Learn. The objective of this model was to provide learners with a structured framework for creating games as part of their learning experience.…”
Section: Type Of Technology (Sq1)mentioning
confidence: 99%
“…According to the data, 15.56% (N = 7) of the publications included in the analysis fall into this category. For example, the study by Barnes et al (2007) presented a project model called Game2Learn. The objective of this model was to provide learners with a structured framework for creating games as part of their learning experience.…”
Section: Type Of Technology (Sq1)mentioning
confidence: 99%
“…Similarly, development of CMX (Malliarakis et al 2013;Malliarakis et al 2014) which emphasized on improving the learning aspect while using it in the classroom as an assistance tool by upscaling student's engagement in order to enact more on the concept they learned within the supervision of a tutor. Several others, Saving Serra (Richter et al 2007), EleMental (Doran et al 2009), MobileEdu puzzle (Oyelere et al 2017) and Catacombs (Richter et al 2007) that are specially designed to teach programming with different gaming elements. CodeMonkey (2018), another web-based game that enhances computing focusing mainly on problem statements rather than thinking on complex computing syntax.…”
Section: Related Game-based Mobile Learning Solutions In Computing Educationmentioning
confidence: 99%
“…Fowler and Cusack support that idea, but they emphasize the importance of the student keeping focus on the learning activity. Barnes et al presented the Game2Learn project, whose goal is the development of educational games, but whose unstructured nature frustrated some students at first, leading the authors to develop their own planning.…”
Section: Related Workmentioning
confidence: 99%