2007
DOI: 10.1145/1269900.1268821
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Game2Learn

Abstract: This paper presents Game2Learn, an innovative project designed to leverage games in retaining students in computer science (CS). In our two-pronged approach, students in integrative final-year capstone courses and summer research experiences develop games to teach computer science, which, in turn, will be used to improve introductory computing courses. Our successful model for summer undergraduate research and capstone projects engages students in solving the computing retention problem, allows them to quickly… Show more

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Cited by 29 publications
(7 citation statements)
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“…Both have to be well-crafted, clearly defined, and specific (through measurable achievements) (Bellotti, Kapralos, Lee, Moreno-Ger, & Berta, 2013). Additionally, gameplay and learning goals have to be related; otherwise, learning is removed from context (Barnes, Richter, Powell, Chaffin, & Godwin, 2007). When the above hold true, players have an enjoyable experience and are motivated (Shi & Shih, 2015).…”
Section: Factors Related To Contentmentioning
confidence: 99%
“…Both have to be well-crafted, clearly defined, and specific (through measurable achievements) (Bellotti, Kapralos, Lee, Moreno-Ger, & Berta, 2013). Additionally, gameplay and learning goals have to be related; otherwise, learning is removed from context (Barnes, Richter, Powell, Chaffin, & Godwin, 2007). When the above hold true, players have an enjoyable experience and are motivated (Shi & Shih, 2015).…”
Section: Factors Related To Contentmentioning
confidence: 99%
“…Computer games have been successfully applied to improve recruitment and retention (Barnes, Richter, Powell, Chaffin, & Godwin, 2007); they have been shown to be a successful learning tool by leveraging students' enthusiasm towards computer games and their social relevance (Morrison & Preston, 2009). Current students, more than at any time before, need a classroom experience that they can relate to, that is creative and challenging, and makes a difference in preparing for their careers.…”
Section: Introductionmentioning
confidence: 99%
“…Current students, more than at any time before, need a classroom experience that they can relate to, that is creative and challenging, and makes a difference in preparing for their careers. To address this challenge, the design, development, and implementation of computer games has been used in CS classrooms in many ways: as a general engagement tool (Bayliss & Strout, 2006;Clua et al, 2006); as motivators and examples in introductory programming courses (Barnes et al, 2007;Leutenegger & Edgington, 2007;Sweedyk et al, 2005); as capstone courses (Barnes et al, 2007;Parberry, Roden, & Kazemzadeh, 2005;Wallace, Russell, & Markov, 2008); in interdisciplinary programs connecting CS with arts and humanities (Diefenbach, 2011;Murray, Bogost, Mateas, & Nitsche, 2006;Sweedyk et al, 2005, Wolz & Pulimood, 2007; as a well-fitting instrument to teach computer graphics (Sung, Shirley, & Rosenberg, 2007;Sweedyk et al, 2005), artificial intelligence (Wallace et al, 2008), project management (Wolz & Pulimood, 2007), and software engineering (Claypool & Claypool, 2005;Gestwicki, 2007;Lin & Sun, 2011); or as a concentration within existing CS programs (Coleman, Krembs, Labouseur, & Weir, 2005;Zhang and Jones, 2012;Zyda et al, 2008). Successes of several very large projects [including Alice (Cooper, Dann, & Pausch, 2003) and Scratch (Peppler & Kafai, 2007)] aimed at the broad application of computer game development as a learning framework have been widely publicized.…”
Section: Introductionmentioning
confidence: 99%
“…LEGO (McWhorter & O'Connor, 2009)), GAMES (E.G. GAME2LEARN (Barnes, Richter, Powell, & Chaffin, 2007)) In this approach, beginning learners are encouraged to participate in some creative activity. For example, students might be challenged to write code to control a robot (e.g., Karel the Robot, Pattis, 1981) or to create simple digital games (e.g., Barnes & Lipford, 2008).…”
Section: Programming Environments Tools and Languagesmentioning
confidence: 99%