Proceedings of the 1st International Workshop on Games and Software Engineering 2011
DOI: 10.1145/1984674.1984688
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GameChanger

Abstract: While the health benefits of exercise are wide-ranging and wellknown, the population of the United States is suffering from a lack of physical activity. We believe that combining elements of social interaction with exercise in video games will lead to increased and sustained engagement in physical activity. In this paper, we present an initial design of GameChanger, a middleware to support the development of a new generation of social exergames that interweave physical activity as a core game mechanic with soc… Show more

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Cited by 6 publications
(1 citation statement)
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“…There are also various exertion gaming designs described in the HCI literature which are explicitly framed as social (Choi et al, 2014;Park et al, 2012;Payton et al, 2011). However, the "social" aspect of these games is primarily the fact that they are multiplayer, as opposed to the wider notion of social gaming that we describe here.…”
Section: Design Strategy 3: Design For the Social Nature Of Exertionmentioning
confidence: 99%
“…There are also various exertion gaming designs described in the HCI literature which are explicitly framed as social (Choi et al, 2014;Park et al, 2012;Payton et al, 2011). However, the "social" aspect of these games is primarily the fact that they are multiplayer, as opposed to the wider notion of social gaming that we describe here.…”
Section: Design Strategy 3: Design For the Social Nature Of Exertionmentioning
confidence: 99%