2023
DOI: 10.11114/smc.v12i1.6532
|View full text |Cite
|
Sign up to set email alerts
|

Gamers' Reasons for Purchasing Gaming Virtual Products: A Systematic Review

Shaohua Huo,
Wan Anita Wan Abas,
Moniza Waheed

Abstract: With the development of the gaming industry, the trend of gaming virtual goods consumption is gradually growing, and online gaming goods consumption has become a hot topic. Players spend a lot of money purchasing virtual items. Why do people buy these items? Therefore, we conduct a systematic literature review to investigate the reasons for purchasing virtual goods in games. We use the “The Preferred Reporting Items for Systematic reviews and Meta-Analyses” (PRISMA) statement to guide the data collection, anal… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
references
References 37 publications
0
0
0
Order By: Relevance