Gamers' Reasons for Purchasing Gaming Virtual Products: A Systematic Review
Shaohua Huo,
Wan Anita Wan Abas,
Moniza Waheed
Abstract:With the development of the gaming industry, the trend of gaming virtual goods consumption is gradually growing, and online gaming goods consumption has become a hot topic. Players spend a lot of money purchasing virtual items. Why do people buy these items? Therefore, we conduct a systematic literature review to investigate the reasons for purchasing virtual goods in games. We use the “The Preferred Reporting Items for Systematic reviews and Meta-Analyses” (PRISMA) statement to guide the data collection, anal… Show more
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