2020
DOI: 10.1093/oso/9780190052089.001.0001
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Games

Abstract: Games are a unique art form. Game designers don’t just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, games work in the medium of agency. This book explores what games have to teach us about our own rationality and agency. We have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are c… Show more

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Cited by 154 publications
(1 citation statement)
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“…Second, while our fndings primarily concern representational aspects of videogames, game scholars have pointed towards the aesthetics of agency [48] as well as the kinaesthetic pleasures of videogame play [75,76], "the qualities of the physical interaction with the gaming device and the physical world it depicts" [76, p. 181]. It seems evident that kinaesthetic pleasure is often central to players' aesthetic experiences (e.g., when navigating Link through the landscapes of The Legend of Zelda: Breath of the Wild) and poses a promising avenue for future work.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…Second, while our fndings primarily concern representational aspects of videogames, game scholars have pointed towards the aesthetics of agency [48] as well as the kinaesthetic pleasures of videogame play [75,76], "the qualities of the physical interaction with the gaming device and the physical world it depicts" [76, p. 181]. It seems evident that kinaesthetic pleasure is often central to players' aesthetic experiences (e.g., when navigating Link through the landscapes of The Legend of Zelda: Breath of the Wild) and poses a promising avenue for future work.…”
Section: Limitations and Future Workmentioning
confidence: 99%