2017 IEEE Conference on Computational Intelligence and Games (CIG) 2017
DOI: 10.1109/cig.2017.8080412
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Games and big data: A scalable multi-dimensional churn prediction model

Abstract: The emergence of mobile games has caused a paradigm shift in the video-game industry. Game developers now have at their disposal a plethora of information on their players, and thus can take advantage of reliable models that can accurately predict player behavior and scale to huge datasets. Churn prediction, a challenge common to a variety of sectors, is particularly relevant for the mobile game industry, as player retention is crucial for the successful monetization of a game. In this article, we present an a… Show more

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Cited by 49 publications
(43 citation statements)
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“…We also showed that duration of play and playing in groups correlates positively with age. Playtime is among the most popular measures of engagement (Wirth et al 2013) as well as player churn prediction (Bertens et al 2017). More playtime for older adults other than more available free time for the retired individuals, could be connected to the trend of lower perception of Mastery among older generations.…”
Section: Discussionmentioning
confidence: 99%
“…We also showed that duration of play and playing in groups correlates positively with age. Playtime is among the most popular measures of engagement (Wirth et al 2013) as well as player churn prediction (Bertens et al 2017). More playtime for older adults other than more available free time for the retired individuals, could be connected to the trend of lower perception of Mastery among older generations.…”
Section: Discussionmentioning
confidence: 99%
“…Some recent research has started to use more advanced models. [10,14,16] propose to use survival [17] achieve good performance by using convolution neural networks (CNN) and long short-term memory networks (LSTM). There are also several recent deep-learning-based studies [33,34,35] for non-game churn prediction problems, which report better performance.…”
Section: Related Workmentioning
confidence: 99%
“…Additionally, we acquired a single context feature specifying the game context from where the metrics were originated. For determining the targets for our survival and churn estimation tasks, we leveraged existing literature on churn prediction [1]- [4], [19], [22], [23], [26] and survival analysis [6], [20], [21], [26], extending existing rules to accommodate the need to define churn and survival time in single player games with a defined life cycle (i.e. non-GaaS games).…”
Section: A Datamentioning
confidence: 99%