2019
DOI: 10.1007/978-3-030-11548-7
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Games and Learning Alliance

Abstract: The cyber security context requires to better understand how developers write (in)secure code and to assist them in their software developments. We have developed a secure coding experiment and serious game intervention. In this paper, we report on the design of a serious game to investigate developercentred security. We used a combination of approaches to shape discussions and support the serious game co-creation.

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Cited by 14 publications
(8 citation statements)
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“…Reflective breaks does not align with a time constrained gameplay; players lose time and immersion, which are both important in ERs. However, a debrief with active linking of knowledge can take place afterwards and according to Sanchez & Plumettaz-Sieber (2019) fosters learning. More research is needed on the systematic evaluation of sustained learning with recreational ERs which include debriefing.…”
Section: Achievement Of Intended Goals (Rq4)mentioning
confidence: 99%
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“…Reflective breaks does not align with a time constrained gameplay; players lose time and immersion, which are both important in ERs. However, a debrief with active linking of knowledge can take place afterwards and according to Sanchez & Plumettaz-Sieber (2019) fosters learning. More research is needed on the systematic evaluation of sustained learning with recreational ERs which include debriefing.…”
Section: Achievement Of Intended Goals (Rq4)mentioning
confidence: 99%
“…Figure 3. The design framework on alignment between the game goal, learning goal, pedagogical approach and game mechanics (van der Linden et al, 2019).…”
Section: Achievement Of Intended Goals (Rq4)mentioning
confidence: 99%
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