2021
DOI: 10.3390/mti5110070
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Games Versus Reality? How Game Designers Deal with Current Topics of Geography Education

Abstract: Digital entertainment games frequently address current societal issues that are also dealt with in geography education, such as climate change or sustainable city development, and give various opportunities for learning. However, in order to be fully able to determine the games’ educational potential and to instruct meaningful reflection on them in class, the designers’ approaches to realism regarding these topics need to be understood. Therefore, we have developed a model of realism in games and conducted 9 i… Show more

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Cited by 5 publications
(5 citation statements)
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“…As an essential outcome of the analysis, it seems to be clear that C:S incorporates a high scope of possibilities regarding the scientific criteria and indicators of sustainable city development. While Lux et al already emphasized the potential for players of CBGs to "explore the connection between different concepts relevant in cities" [10] (p. 25), the number of measures contributing to sustainability in C:S seems noteworthy. For example, C:S entails not only a wide range of sustainable transport networks and renewable power plants but also a variety of progressive policy measures (e.g., workers' rights and unions, social dimension, Table 3).…”
Section: Discussionmentioning
confidence: 99%
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“…As an essential outcome of the analysis, it seems to be clear that C:S incorporates a high scope of possibilities regarding the scientific criteria and indicators of sustainable city development. While Lux et al already emphasized the potential for players of CBGs to "explore the connection between different concepts relevant in cities" [10] (p. 25), the number of measures contributing to sustainability in C:S seems noteworthy. For example, C:S entails not only a wide range of sustainable transport networks and renewable power plants but also a variety of progressive policy measures (e.g., workers' rights and unions, social dimension, Table 3).…”
Section: Discussionmentioning
confidence: 99%
“…To date, C:S is considered the best city-building game of all time [7] and sold over 6 million copies by 2019 [8]. Researchers like Lux et al [9,10] and Bereitschaft [11,12] have already included C:S in their respective studies of educational potentials.…”
Section: Introductionmentioning
confidence: 99%
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“…Dabei können Spielaspekte sowohl intern logisch als auch nah an der Welt ausserhalb des Spiels sein, müssen dies aber nicht zwingend. Viele Spiele mischen reale Themen mit Fiktion, vereinfachen oder überspitzen reale Themen stark (Lux, Budke, und Guardiola 2021;Petko 2008, 4). Eine Reflexion über den wahrgenommenen internen und externen Realismus könnte dabei helfen, die Spiellogik von der Realität zu trennen, um zu vermeiden, dass realitätsferne, aber logisch eingebettete Spielinhalte Fehlvorstellungen zu realen Themen auslösen.…”
Section: Theoretischer Hintergrundunclassified