Games in Everyday Life: For Play 2019
DOI: 10.1108/978-1-83867-937-820191004
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Gamespace, Simulation, and Gamification

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“…The truth is that games have traditionally been tagged as a child-act for entertainment, and non-academic or educational; so some educators or policymakers have sometimes determined that there was no place for them at schools or other educational institutions (Lean et al, 2006;Parshakov et al, 2020). However, this is not especially true for all, and some authors have suggested that playing is a fundamental element for the physical, cognitive, social and emotional development of a child, and a great help at any age after childhood (Hulsey, 2019;Mckeen et al, 2007;Rosselet and Stauffer, 2013).…”
Section: Theoretical Framework: Game-based Language Learningmentioning
confidence: 99%
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“…The truth is that games have traditionally been tagged as a child-act for entertainment, and non-academic or educational; so some educators or policymakers have sometimes determined that there was no place for them at schools or other educational institutions (Lean et al, 2006;Parshakov et al, 2020). However, this is not especially true for all, and some authors have suggested that playing is a fundamental element for the physical, cognitive, social and emotional development of a child, and a great help at any age after childhood (Hulsey, 2019;Mckeen et al, 2007;Rosselet and Stauffer, 2013).…”
Section: Theoretical Framework: Game-based Language Learningmentioning
confidence: 99%
“…, 2020). However, this is not especially true for all, and some authors have suggested that playing is a fundamental element for the physical, cognitive, social and emotional development of a child, and a great help at any age after childhood (Hulsey, 2019; Mckeen et al. , 2007; Rosselet and Stauffer, 2013).…”
Section: Theoretical Framework: Game-based Language Learningmentioning
confidence: 99%