2017
DOI: 10.1007/s12528-017-9150-4
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Gamification: a systematic review of design frameworks

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Cited by 236 publications
(194 citation statements)
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References 37 publications
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“…It is also noteworthy that despite the existing literature on user preferences in gamification and games, most gameful design methods do not take user preference in consideration as part of their process [24,25]. One explanation for the lack of consideration for user preferences in design methods might be the difficulty of translating the existing models directly into design guidance.…”
Section: Related Workmentioning
confidence: 99%
“…It is also noteworthy that despite the existing literature on user preferences in gamification and games, most gameful design methods do not take user preference in consideration as part of their process [24,25]. One explanation for the lack of consideration for user preferences in design methods might be the difficulty of translating the existing models directly into design guidance.…”
Section: Related Workmentioning
confidence: 99%
“…Readers can review state-of-the-art papers for a presentation of existing gamification design processes [3,22,15]. Global design processes generally offer high-level guidelines to consider the context and suggest the following steps: define the main objective, understand the user motivation, identify the game mechanics and analyse the effect of gamification [24,9].…”
Section: Gamification Design Approachesmentioning
confidence: 99%
“…Designers have used this kind of game design models before [33] to gamify activities, but it is clear that the process of gameful design is somewhat different from game design. Games are mostly directed towards pure entertainment, whereas gamification attempts to enhance engagement and user experience in different contexts [88].…”
Section: Gameful Design Modelsmentioning
confidence: 99%
“…In generic gamification models the goal is usually to increase a certain task efficiency or improve user retention [33]; and while these may look appropriate on a surface level, there are hidden dangers inherent to healthcare. Generic gamification models often do not contemplate these kind of negative consequences.…”
Section: Gameful Design Modelsmentioning
confidence: 99%