2020
DOI: 10.1007/s10708-020-10295-0
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Gamification and citizen motivation and vitality in smart cities: a qualitative meta-analysis study

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Cited by 14 publications
(6 citation statements)
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“…In the first place, this questionnaire assesses academic motivation in educational gamification systems, since it has been a main topic in subsequent studies (for example, [32]). The theory of gamified learning relates the influence of gamification with better attitudes and behaviors (motivation), which can, in turn, indirectly influence students' learning outcomes [33]. Secondly, it measures the learning perceived by students after the gamification program.…”
Section: Discussionmentioning
confidence: 99%
“…In the first place, this questionnaire assesses academic motivation in educational gamification systems, since it has been a main topic in subsequent studies (for example, [32]). The theory of gamified learning relates the influence of gamification with better attitudes and behaviors (motivation), which can, in turn, indirectly influence students' learning outcomes [33]. Secondly, it measures the learning perceived by students after the gamification program.…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, data visualisation contributes to citizen engagement by empowering residents with insights and encouraging their participation in local governance. It further extends to gamification techniques to engage and inform the population effectively [12,23].…”
Section: Data Visualisationmentioning
confidence: 99%
“…Agent-based modeling (ABM), conducted by simulating the "individual actions of various agents" combined with serious games, is also helpful in public space co-design using VR or AR [54,55]. Online participation using 3D models is slower (due to big data streaming) than today's citizens' expectations; however, this allows for a free and creative search for ideas and concepts that could transform the power and design quality so as to obtain excellent readability [56,57]. The human dream of a friendly city that is co-created by engaged citizens is offered an opportunity through geo-participation with gamification [58].…”
Section: Co-creation Co-design Crowdsourcing Citizen Science and Part...mentioning
confidence: 99%