2015
DOI: 10.5817/cp2015-3-6
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Gamification and multigamification in the workplace: Expanding the ludic dimensions of work and challenging the work/play dichotomy

Abstract: Gamification approaches in the workplace are encountering strong and passionate critics as well as dedicated proponents as the very notions of games, play, and work are being reconsidered and reframed. Workplaces are incorporating increasing varieties of concurrent and emerging games; some of these games are directly linked to how employees are projected to produce value for an organization and are paid and promoted, while others can be recreational, educational, or even medical (involving health diagnosis or … Show more

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Cited by 23 publications
(14 citation statements)
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References 34 publications
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“…For example, in cyber-assisted social interactions, where the majority of the exchange is not work-related, but some work-related issues are addressed (Hislop & Axtell, 2011). Similarly, workplace gamification may also lead to a rise in non-work related use of technology in the office; changing the way we look at 'work' and 'play' (Oravec, 2015). Finally, short breaks from work to access the Internet for personal use can improve productivity (Page, 2015).…”
Section: Limitations and Recommendations For Future Researchmentioning
confidence: 99%
“…For example, in cyber-assisted social interactions, where the majority of the exchange is not work-related, but some work-related issues are addressed (Hislop & Axtell, 2011). Similarly, workplace gamification may also lead to a rise in non-work related use of technology in the office; changing the way we look at 'work' and 'play' (Oravec, 2015). Finally, short breaks from work to access the Internet for personal use can improve productivity (Page, 2015).…”
Section: Limitations and Recommendations For Future Researchmentioning
confidence: 99%
“…Definitions and value judgements of gamification are many and various. While the specifics of the term tend to differ based on whether the writers work in systems design (Deterding et al 2011), psychology (Oravec 2015), game design and games studies (Bogost 2015), or any number of other fields, all focus on extracting some (never all) aspects of digital games and applying them to other areas to increase participation and data collection. It is this partiality that forms the basis of a critical view of gamification by games scholars such as Bogost for its extrinsic reward system and appropriation of play for market gain.…”
Section: Menu {Existing Literature}mentioning
confidence: 99%
“…By abstracting social standing to trackable and controllable metrics, it simply displaces the complexity of human social life into small and clearly defined models. Even multigamification (Oravec 2015) can be seen simply as a game between these different games, measured by number of participants. The difficulty instead lies in imagining alternatives to such compulsive scorekeeping.…”
Section: Esc + Space {Desertion and De-gamification: Walkaway}mentioning
confidence: 99%
“…The competitive nature of academia is subject to both the elements of overt standards, usually framed in terms of written policy and key performance indicators, as well as more ambiguous markers of success. Policy and practice form part of the ludic construction of the workplace relating to the creation of rules of the game and the enforcement of these, which are designed to increase competitiveness and productivity between workers (Oravec 2015). The artificiality of rules in diverse human contexts that become normatively established as existing ontologies, is a notion explored in more detail by Shields (2015).…”
Section: Gender and Educationmentioning
confidence: 99%
“…Morley (2013) comments on the central issue of how gender is thereby constituted in the academy. In this study those 'othered', as being unlike self, were viewed by participants in gendered terms as normally men, but could include other women actors, interacting and manoeuvring for advantage in the competitive, masculinist workplace context (Oravec 2015). Gender was interpreted by participants as contingent upon perceived external ontologies (biological sex being an obvious example) (Butler 1999); but also in terms of gendered practices, which might include men taking on feminised identities or roles as well (Author's Own 2014b).…”
Section: Gender and Educationmentioning
confidence: 99%