2023
DOI: 10.3390/educsci13040389
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Gamification and the History of Art in Secondary Education: A Didactic Intervention

Abstract: Within the curricula of social and civic competence that are taught in secondary education, Art History is a discipline that is usually relegated to a secondary position in terms of its role and the time dedicated to it. This report presents a didactic intervention for the systematic introduction of gamification strategies aimed at teaching Art History. Its objective is to analyze the performance of gamification strategies in the teaching of social sciences. The products generated in this intervention, applied… Show more

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Cited by 4 publications
(1 citation statement)
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“…It has typically favourable benefits on interactivity and prosocial behaviour, as well as motivation, focus, and other cognitive abilities [3]. Gamification is a technical, methodological and strategic approach by allowing users to experience a unique participation which ultimately aims to advocate their specific behaviour or to transfer information through the generation of compelling motivation [4]. Owing to the gamification term's ubiquity and successful outcomes such as increased participation [5,6], enhanced performance [7,8], and elevated motivation [9,10], via the use and manipulation of game elements, it is commonly implemented especially in the field of education [11].…”
Section: Introductionmentioning
confidence: 99%
“…It has typically favourable benefits on interactivity and prosocial behaviour, as well as motivation, focus, and other cognitive abilities [3]. Gamification is a technical, methodological and strategic approach by allowing users to experience a unique participation which ultimately aims to advocate their specific behaviour or to transfer information through the generation of compelling motivation [4]. Owing to the gamification term's ubiquity and successful outcomes such as increased participation [5,6], enhanced performance [7,8], and elevated motivation [9,10], via the use and manipulation of game elements, it is commonly implemented especially in the field of education [11].…”
Section: Introductionmentioning
confidence: 99%