2023
DOI: 10.1371/journal.pone.0294894
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Gamification as a health education strategy of adolescents at school: Protocol for a systematic review and meta-analysis

Thais Teixeira dos Santos,
Manuel Pardo Ríos,
Gidyenne Christine Bandeira Silva de Medeiros
et al.

Abstract: The objective of the study is to present a systematic review and meta-analysis protocol for evaluating the effects of health education gamification-based interventions, on health parameters (food consumption, sleep quality and physical activity) of adolescent students. This protocol was registered on the International Prospective Register of Systematic Reviews (PROSPERO) database (CRD42022373833). The search will be performed in the following databases: MEDLINE, Embase, Scopus, ERIC, ScienceDirect, Web of Scie… Show more

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Cited by 4 publications
(1 citation statement)
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“…Additionally, the combination of health education and games is more appealing to teenage children as it aligns with their developmental stage. This is supported by several studies indicating that health education based on video games (Havizoh, Widyatuti, & Mulyono, 2022), game-based learning (Lestari & Huriah, 2022), motoric games and gamification of educational activities (Dos Santos et al, 2023) had positive implications for the improvement of adolescent knowledge.…”
Section: Discussionmentioning
confidence: 61%
“…Additionally, the combination of health education and games is more appealing to teenage children as it aligns with their developmental stage. This is supported by several studies indicating that health education based on video games (Havizoh, Widyatuti, & Mulyono, 2022), game-based learning (Lestari & Huriah, 2022), motoric games and gamification of educational activities (Dos Santos et al, 2023) had positive implications for the improvement of adolescent knowledge.…”
Section: Discussionmentioning
confidence: 61%