2022
DOI: 10.18823/asiatefl.2022.19.4.11.1301
|View full text |Cite
|
Sign up to set email alerts
|

Gamification as a Helping Hand for Students’ Learning Adaptation due to Covid-19 Pandemic

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(2 citation statements)
references
References 0 publications
0
2
0
Order By: Relevance
“…Gamification's multifaceted benefits include heightened engagement, achievement motivation, and autonomous learning support (Schöbel et al, 2020;Woodcock & Johnson, 2018). By creating dynamic learning environments where learners actively participate and compete, gamification can foster a sense of accomplishment, encouraging students to strive for personal growth and achievement (Afrilyasanti & Cahyono, 2022;Bovermann & Bastiaens, 2020;Puig et al, 2023). Furthermore, gamification's motivational impact is crucial for fostering autonomous learning via SDL.…”
Section: Gamification In Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…Gamification's multifaceted benefits include heightened engagement, achievement motivation, and autonomous learning support (Schöbel et al, 2020;Woodcock & Johnson, 2018). By creating dynamic learning environments where learners actively participate and compete, gamification can foster a sense of accomplishment, encouraging students to strive for personal growth and achievement (Afrilyasanti & Cahyono, 2022;Bovermann & Bastiaens, 2020;Puig et al, 2023). Furthermore, gamification's motivational impact is crucial for fostering autonomous learning via SDL.…”
Section: Gamification In Educationmentioning
confidence: 99%
“…The infusion of elements such as points, badges, and leaderboards harness the intrinsic human desires for competition and achievement. It becomes evident that these gamification elements infuse the learning environment with dynamism and engagement (Afrilyasanti & Cahyono, 2022). Learners are not merely passive spectators; they become active participants in their educational journey, propelling themselves forward through intrinsic motivation.…”
Section: Figure 2 Example Of Gamification Element Leaderboard Levelsmentioning
confidence: 99%