2019
DOI: 10.1096/fasebj.2019.33.1_supplement.604.1
|View full text |Cite
|
Sign up to set email alerts
|

Gamification as a tool for medical education in anatomy: A preliminary study

Abstract: INTRODUCTIONMedical education has undergone transformations in recent times, in order to adapt the technological innovations with the potential to contribute positively to the teaching‐learning process. Gamification appears as a didactic strategy that consists in use of digital games and the accomplishment of innovative interventions directed in the classroom. In this sense, the objectives of the research are: (1) to describe the pedagogical strategy of anatomical games in a medical university with low cost an… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 0 publications
0
1
0
Order By: Relevance
“…However, game-based learning has the potential to enhance enjoyment, this study suggests the exploration of gamification strategies, leveraging the Anatomage table’s quiz modalities to make learning a more engaging experience [ 33 , 34 ]. Some recent studies in anatomy and medical education have shown that gamification has the potential to improve medical students’ academic performance and increase engagement and motivation, indicating multiple potential benefits to employing gamification as a strategy to successfully embed technology into the curriculum [ 35 , 36 ].…”
Section: Discussionmentioning
confidence: 99%
“…However, game-based learning has the potential to enhance enjoyment, this study suggests the exploration of gamification strategies, leveraging the Anatomage table’s quiz modalities to make learning a more engaging experience [ 33 , 34 ]. Some recent studies in anatomy and medical education have shown that gamification has the potential to improve medical students’ academic performance and increase engagement and motivation, indicating multiple potential benefits to employing gamification as a strategy to successfully embed technology into the curriculum [ 35 , 36 ].…”
Section: Discussionmentioning
confidence: 99%