Gamification as a tool for developing English lexical competence in schoolchildren (by the example of 6th-grade gymnasium pupils)
Maria Aleksandrovna Kulkova,
Alsu Ramilevna Nurieva
Abstract:The research aims to identify the characteristics of lexical competence development in schoolchildren using elements of gamification within the framework of foreign language learning. The article examines the effectiveness of applying gamification technology to enhance the level of lexical competence formation in secondary school pupils during English language learning. The novelty of the research lies in the fact that the authors have studied modern and innovative ways to develop English lexical competence in… Show more
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