2023
DOI: 10.1093/jacamr/dlad130
|View full text |Cite
|
Sign up to set email alerts
|

Gamification as an educational tool to address antimicrobial resistance: a systematic review

Avis A Nowbuth,
Akwi W Asombang,
Khuder Alaboud
et al.

Abstract: Background Antimicrobial resistance (AMR) poses a serious threat to global healthcare, and inadequate education has been identified as a major challenge by the WHO. The human , animal and agricultural sectors contribute to the emergence of AMR. Gamification has emerged as an innovative tool to improve knowledge and change behaviours. Our study provides an overview of the literature on existing games in prescribers’ education across the One Health sectors, with a particular focus on the impact… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 47 publications
0
1
0
Order By: Relevance
“…A bacterium is considered resistant to a specific antimicrobial agent when a recommended dose neither kills [ 9 ] nor effectively inhibits its multiplication [ 10 , 11 ].…”
Section: Resultsmentioning
confidence: 99%
“…A bacterium is considered resistant to a specific antimicrobial agent when a recommended dose neither kills [ 9 ] nor effectively inhibits its multiplication [ 10 , 11 ].…”
Section: Resultsmentioning
confidence: 99%