“…Previous research emphasized the integration of gamification‐based marketing activities with brand loyalty (Behl et al, 2023; Hsu & Chen, 2018b), brand attitude (Yang et al, 2017), brand awareness (Abou‐Shouk, & Soliman, 2021), brand engagement (Bousba & Arya, 2022; Eisingerich et al, 2019; Xi & Hamari, 2020), brand involvement (Nobre & Ferreira, 2017), brand love (Hsu & Chen, 2018a), brand experience (Eppmann et al, 2018), and impulse buying (Zhang et al, 2020). While most researchers investigate the effect of gamification on consumer engagement and its outcome, the impact of XR‐based gamification implementation on consumer engagement, brand love, and marketing is still scarce (Xi & Hamari, 2020).…”