2021
DOI: 10.3389/fpsyg.2021.648552
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Gamification as Online Teaching Strategy During COVID-19: A Mini-Review

Abstract: The ongoing pandemic caused by coronavirus disease 2019 (COVID-19) has enforced a shutdown of educative institutions of all levels, including high school and university students, and has forced educators and institutions to adapt teaching strategies in a hasty way. This work reviews the use of gamification-based teaching during the pandemic lockdown through a search in Scopus, PsycINFO, ERIC, and Semantic Scholar databases. A total of 11 papers from Chemistry, Business, Computer Science, Biology, and Medical a… Show more

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Cited by 134 publications
(99 citation statements)
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“…Diversified online education can enrich learning and teaching methods [ 6 , 7 ]. Teaching management can be completed through network interactions, which are efficient and convenient [ 8 , 9 ]. Moreover, students could watch recordings of classes repeatedly offline.…”
Section: Introductionmentioning
confidence: 99%
“…Diversified online education can enrich learning and teaching methods [ 6 , 7 ]. Teaching management can be completed through network interactions, which are efficient and convenient [ 8 , 9 ]. Moreover, students could watch recordings of classes repeatedly offline.…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, online gamified learning has, by now, established a significant existence in a versatile manner not only in education but in many varied fields [54][55][56]. Education is, and has always been, one of the most knowledge-intensive sectors.…”
Section: Discussionmentioning
confidence: 99%
“…One of the difficulties related to the teaching-learning process, and not so much to the game itself, stems from having to work collaboratively in hybrid educational contexts derived from the COVID situation [56], and with the need to maintain social distance. Due to the use of masks, it was really complicated to understand the pronunciation, the gesticulation and dramatization accompanying the role-playing games, the preparation and work of the group outside the school premises, the exchange of materials, etc.…”
Section: Discussionmentioning
confidence: 99%