2018
DOI: 10.1155/2018/9085179
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Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer

Abstract: Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered. Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language implementation using expert point cloud ($EP) recognizer. This method is used to stimulate the sensory and motor nervous system and motivate students (players) to study harder. This can be evidenced by increase in … Show more

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Cited by 33 publications
(17 citation statements)
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References 27 publications
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“…Based on previous research [4][5][6][7][8][9][10][11][12][13][14][15][16], game development methods always change dynamically as needed. Based on this, the proposed game development method was developed according to the needs and changing times of the dynamic game production (DGP).…”
Section: Propose Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Based on previous research [4][5][6][7][8][9][10][11][12][13][14][15][16], game development methods always change dynamically as needed. Based on this, the proposed game development method was developed according to the needs and changing times of the dynamic game production (DGP).…”
Section: Propose Methodsmentioning
confidence: 99%
“…Based on the explanation from Udjaja, game experience comes from a combination of user interface (UI), user experience (UX), gameplay experience (GX) and game balancing [11]. The model has been proven to see conformity to the comfort, interests, needs and motivation of users to play.…”
Section: Game Experiencementioning
confidence: 99%
“…Keempat keterampilan tersebut tidak dapat dipisahkan namun berjalan beriringan. Dalam proses belajar bahasa Jepang paling dasar terdapat beberapa elemen yang harus diperhatikan seperti: huruf (moji), kosakata (goi,) dan tata bahasa (bunpo), (Udjaja, 2018). Peranan penguasaan kosakata penting untuk belajar bahasa asing termasuk bahasa Jepang.…”
Section: Pendahuluanunclassified
“…Mobile applications are ideal for the employment of gamification techniques that use the typical characteristics of the game play, such as scoring, competition, and rule challenges to stimulate a more active user engagement with a product or a service. Udjajal (2018) describes, for example, one such gamification system for mastering the writing of kanji.…”
Section: Case Study In Chinese and Japanesementioning
confidence: 99%