Educational practitioners are always looking for new and better ways to scaffold student learning; the latest approach that has become popular is called gamification.The aim of this research is to explore the concept of gamification and to review current research and publications about gamification for education. To do so, the systematic analysis of publications was chosen as research method. During the research, 91 articles published since 2012, obtained via the "Scopus" and "SAGE Publications" databases, were reviewed. Articles were classified by publication year, research areas, longitude, research methodology and used keywords in the articles.The study shows that there is little research that gives comprehensive insight into the concept of gamification for education, because the concept of gamification is relatively new. But gamification has a positive impact on student motivation and attitude changes.