2022
DOI: 10.34190/ecgbl.16.1.679
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Gamification for the Development of Competencies in Tec21 Based on Mixed Reality

Abstract: Currently, university students expect to obtain not only valuable knowledge about their majors, but they also want to develop different skills that will allow them to develop and stand out in the highly competitive world of work in which we find ourselves. To achieve this, Tecnologico de Monterrey implemented the Tec21 model, a challenge-based learning system focused on the development of both disciplinary and transversal competencies. Among the innovative tools used to promote these competencies we can find, … Show more

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