2022
DOI: 10.25082/amler.2022.02.001
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Gamification in preschool science education

Abstract: Over the last few years, rapid technological progress has developed our lives in all areas. The adoption of technology in the everyday lives of both adults and children through smart mobile devices has led to the foreseeable integration of digital tools in the educational process. Smart mobile devices and the applications that accompany them have been proven effective in the educational field since they allow students to acquire knowledge through activities with an interactive and playful character. A techniqu… Show more

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Cited by 33 publications
(33 citation statements)
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References 91 publications
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“…It can be highlighted in this study that android-based educational games can improve elementary school student interests in learning Mathematics. This is in accordance with previous research stating that ICT plays an important role in facilitating and bringing good influence for students in learning [41][42]. In line with the previous study declaring that development of ICT which also has an impact on the world of education.…”
Section: Discussionsupporting
confidence: 93%
“…It can be highlighted in this study that android-based educational games can improve elementary school student interests in learning Mathematics. This is in accordance with previous research stating that ICT plays an important role in facilitating and bringing good influence for students in learning [41][42]. In line with the previous study declaring that development of ICT which also has an impact on the world of education.…”
Section: Discussionsupporting
confidence: 93%
“…Finally, researchers have presented that visuals are remembered longer than words because visuals support the emotional impact (Barianos et al, 2022;Kimball & Hawkins, 2008;Kostelnick & Roberts, 2010;Schafer, 1995;Schriver, 1997;Tufte, 2003;Statton, 2018). It further reinforces that verbal statements with images promote concentration and concretization (Xezonaki, 2022;Uzuner et al, 2010;Özkubat & Ulutas ¸, 2017).…”
Section: Commendable For Other Learnersmentioning
confidence: 55%
“…Gamification can be an attractive solution to enhance engagement, motivation, and learning outcomes as it provides enjoyable and entertaining nature (Kim et al, 2018;Kalogiannakis and Papadakis, 2019b;Rivera and Garden, 2021). Students are more confident to engage in the activities, and peer collaboration is improved, allowing for collaborative learning (Xezonaki, 2022). Similarly, Hung (2018) confirmed that including games is another strategy for increasing learners' motivation to learn English and decreasing their anxiety about pursuing the language.…”
Section: Concept Of Gamificationmentioning
confidence: 84%