2016 International Conference on Software Process Improvement (CIMPS) 2016
DOI: 10.1109/cimps.2016.7802799
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Gamification in software engineering teamworks: A systematic literature review

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Cited by 24 publications
(9 citation statements)
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References 25 publications
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“…Hernández et al [9] consider gamification a viable tool for software engineering education. It encourages students to effectively participate and interact in the learning process.…”
Section: IImentioning
confidence: 99%
“…Hernández et al [9] consider gamification a viable tool for software engineering education. It encourages students to effectively participate and interact in the learning process.…”
Section: IImentioning
confidence: 99%
“…La Revisión Sistemática de la Literatura (RSL), es un método utilizado para identificar, evaluar e interpretar todas las evidencias disponibles, pertinentes sobre un tema o una pregunta de investigación (Kitchenham & Charters, 2007), este protocolo se ha utilizado en otros temas de investigación como en (Hernandez et al, 2017;Mejia et al, 2016;Mejía et al, 2017;Mejia Miranda et al, n.d.;Munoz et al, 2018). RSL reduce la posibilidad de sesgo en la búsqueda de estudios, ya que es necesario definir un protocolo que especifique los métodos utilizados para guiar la Revisión Sistemática de la Literatura (Selleri Silva et al, 2015).…”
Section: Revisión Sistemática De La Literaturaunclassified
“…Some previous studies about gamification have evaluated how effective gamification in several engineering contexts. One of the studies is concerned about how gamification can improve the collaborative work in software engineering teamwork (Hernández, 2016). The study presents a comparison among the different gamification elements that can be applied to create a teamwork, reducing its integration time, and therefore, improve its performance (Hernández, 2016).…”
Section: Gamification In Engineering Contextmentioning
confidence: 99%