“…In the field of economy, gamification is most prominent in marketing (Huotari and Hamari, 2017;Hsu and Chen, 2018) and it is also becoming increasingly important in the banking industry, where it has, for example, a moderating effect on the adoption and diffusion of new technologies such as Internet banking (Rahi and Abd Ghani, 2019;Goncalo and Tiago, 2017). Further contexts that have been reviewed with respect to the effectiveness of gamification are software engineering (Pedreira et al, 2015), energy consumption (Johnson et al, 2017), crowdsourcing (Morschheuser et al, 2016), digital government (Hassan and Hamari, 2019), tourism (Pasca et al, 2021) and sustainable behavior (Couckuyt and van Looy, 2020).…”