2019
DOI: 10.1080/0144929x.2019.1635646
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Gamification inducing creative ideation: a parallel mediation model

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Cited by 24 publications
(33 citation statements)
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“…For example, how do various game mechanics such as a sense of social belonging, competition, or perceived behavioral control influence gamification in different contexts and among different participants (Scheiner, 2015). Scholars argue that it is worth evaluating how personality traits are related to various game elements (Alshammari, 2019) as well as the effect of collaboration among different personalities in HRD-related interventions (Liu et al, 2018; Nivedhitha & Manzoor, 2020). It is also recommended exploring the effect of antecedents such as time pressure, exposure to cross-sectional versus intra team members (Nivedhitha & Manzoor, 2020) as factors that could influence gamification at the workplace.…”
Section: Gamification For Hrd: Future Research Directionsmentioning
confidence: 99%
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“…For example, how do various game mechanics such as a sense of social belonging, competition, or perceived behavioral control influence gamification in different contexts and among different participants (Scheiner, 2015). Scholars argue that it is worth evaluating how personality traits are related to various game elements (Alshammari, 2019) as well as the effect of collaboration among different personalities in HRD-related interventions (Liu et al, 2018; Nivedhitha & Manzoor, 2020). It is also recommended exploring the effect of antecedents such as time pressure, exposure to cross-sectional versus intra team members (Nivedhitha & Manzoor, 2020) as factors that could influence gamification at the workplace.…”
Section: Gamification For Hrd: Future Research Directionsmentioning
confidence: 99%
“…Many recommended evaluating gamification interventions with a longer time frame (Alshammari, 2019; Liu et al, 2018) and understanding the long-term effects (Baxter et al, 2016; Dadaczynski et al, 2017; Mitchell et al, 2020). Many believe longitudinal studies are essential to obtain “deeper insights” (Nivedhitha & Manzoor, 2020, p. 19) and “valuable information” (Miller et al, 2018, p. 265) about the dynamics of gamification in organizational settings. This type of future research would provide a better understanding of the contributions, long-term effects, and sustainability of gamified experiences in organizations.…”
Section: Gamification For Hrd: Future Research Directionsmentioning
confidence: 99%
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“…A 2018 study reported discordant results regarding the use of FL and the lack of studies focused on assessing its impact on developing specific skills, such as creative thinking [25]. On the other hand, for a gamification-based experiment, a correlation between game dynamics and creativity was shown in one study whose results were supported by the participants' surveyed perception, lacking quantitative metrics [26].…”
Section: Flipped Learning and Gamification For The Development Of Creative Thinking Skillsmentioning
confidence: 99%